IndoorMapHighlightRenderable (Class)

Namespace: Wrld.Resources.IndoorMaps

Represents a highlight placed inside an Indoor Map.


Color GetColor ()

Gets the color of this renderable as a Unity Color.

int GetFloorIndex ()

Gets the floor index that this highlight is on.

void OnRenderStateUpdated ()

Called just before this renderable is rendered.


IIndoorMapMaterial Material

The IIndoorMapMaterial that this should be rendered with.

IIndoorMapMaterial Material { get; set; }