ConfigParams (Struct)
Namespace: Wrld
These are parameters required during initialization and construction of the map. They are only used for startup. Please use the API endpoints to interact with the map.
Fields
Name | Type | Description |
---|---|---|
MaterialsDirectory | String | Default materials lookup directory with existing semantically named materials required for runtime assignment. |
IndoorMapMaterialsDirectory | String | Default interiors materials lookup directory with existing semantically named materials required for runtime assignment. |
OverrideLandmarkMaterial | Material | Default material to be assigned to Wrld Landmarks. Landmarks are special buildings which are dotted around the globe. They have a custom texture which will be automatically assigned to this material’s diffuse value. Setting this value to null uses a standard diffuse material. |
CoverageTreeManifestUrl | String | The override URL pointing to a valid coverage tree binary file. |
ThemeManifestUrl | String | The override URL pointing to a valid manifest with theme information, also a binary file. |
Collisions | CollisionConfig | Contains information on whether to enable or disable generation of collision meshes for different types of map geometry. |
LabelCanvas | GameObject | This is the Unity UI Canvas that Labels will be drawn upon, if enabled. This is set automatically from the Unity Inspector panel for the WrldMap object; if left blank, a new one will be instantiated automatically. |
UploadMeshesToGPU | bool | Defines whether the meshes generated at runtime should be uploaded to the GPU and discarded from RAM. Only applied for meshes with collision disabled. |
Methods
NativeConfig GetNativeConfig ()
Get the native config which can be used across language boundaries. For internal use only.
ConfigParams MakeDefaultConfig ()
Create and return a default configuration which sets up all parameters to default values. The map starts up at San Francisco (37.771092, -122.468385) at an altitude above sea level of 1781 meters while facing North (0 degrees heading). The default directory is set to WrldMaterials, which points to Assets/Wrld/Resources/WrldMaterials. And default landmark material is set to null
Properties
double LatitudeDegrees
Starting Latitude in degrees.
double LatitudeDegrees { get; set; }
double LongitudeDegrees
Starting Longitude in degrees.
double LongitudeDegrees { get; set; }
double DistanceToInterest
Starting distance of the camera from the interest point, in meters.
double DistanceToInterest { get; set; }
double HeadingDegrees
Starting heading / direction in degrees.
double HeadingDegrees { get; set; }
bool StreamingLodBasedOnDistance
Whether to determine streaming LOD based on distance, instead of altitude.
bool StreamingLodBasedOnDistance { get; set; }
double ViewportWidth
This is automatically set using Unity’s viewport resolution.
double ViewportWidth { get; set; }
double ViewportHeight
This is automatically set using Unity’s viewport resolution.
double ViewportHeight { get; set; }
bool EnableLabels
This controls whether or not Labels are enabled for roads, buildings and other landmarks. This is set automatically from the Unity Inspector panel for the WrldMap object.
bool EnableLabels { get; set; }
bool EnableIndoorEntryMarkerEvents
This controls whether or not Indoor Entry Markers can be clicked or tapped on to enter a building. This is set automatically from the Unity Inspector panel for the WrldMap object.
bool EnableIndoorEntryMarkerEvents { get; set; }
int ResourceWebRequestTimeoutSeconds
Allows configuration of the timeout for obtaining response for map tile resource web requests.
int ResourceWebRequestTimeoutSeconds { get; set; }