Animating the Camera
Smoothly move the camera from its starting location to another location, with a defined animation time.
To run this example, open the Wrld/Demo/Examples.unity
scene, click the Play button, and select Animating the Camera from the dropdown.
using System.Collections;
using Wrld;
using Wrld.Space;
using UnityEngine;
public class CameraTransitionAnimate : MonoBehaviour
{
private void OnEnable()
{
StartCoroutine(Example());
}
IEnumerator Example()
{
var startLocation = LatLong.FromDegrees(37.7858, -122.401);
Api.Instance.CameraApi.MoveTo(startLocation, distanceFromInterest: 1890);
yield return new WaitForSeconds(4.0f);
var destLocation = LatLong.FromDegrees(37.802, -122.4058);
Api.Instance.CameraApi.AnimateTo(destLocation, distanceFromInterest: 500, headingDegrees: 270, tiltDegrees: 30, transitionDuration: 5, jumpIfFarAway: false);
}
private void OnDisable()
{
StopAllCoroutines();
}
}