Separate Streaming and Rendering

Use a dedicated camera for streaming map data.

To run this example, open the Wrld/Demo/Examples.unity scene, click the Play button, and select Separate Streaming and Rendering from the dropdown.

using UnityEngine;
using Wrld;


public class SeparatingStreamingAndRendering: MonoBehaviour
{
    public Camera renderingCamera;

    void OnEnable()
    {
        Api.Instance.CameraApi.SetControlledCamera(renderingCamera);
    }
}
v0.8.203