iOS Deployment
Requirements
- macOS 10.7 or higher
- XCode 7.3 or higher
- A connected device running iOS 8.0 or higher
- A valid code signing certificate
Deploying to an iOS Device
- Open the iOS Player settings in
Edit -> Project Settings -> Player
- Ensure that the field Automatic Signing Team ID has the correct ID for your signing certificate. (You can also set this in Xcode later.)
- In
File -> Build Settings...
select iOS. - Click Build And Run to deploy to your device from Xcode.
- If you did not set your Team ID in step 2:
- Click the Unity-iPhone project.
- Click General in the top bar and scroll down to the Signing section.
- Select the correct team in the Team dropdown.
- Click the Play button in Xcode to deploy to your device.
v0.8.203
- Moving the Camera
- Adjusting Camera Heading & Tilt
- Animating the Camera
- Set a Custom Render Camera
- Selecting Buildings
- Placing Objects on Buildings
- Highlighting Buildings
- Clearing Highlights
- Updating Building Highlight Color
- Picking Buildings
- Enter and Exit an Indoor Map
- Display the Name of an Indoor Map
- Moving between Indoor Map Floors
- Animating Indoor Maps with a Slider
- Indoor Maps with Custom Materials
- Highlighting Indoor Map Entities
- Picking Indoor Map Entities
- Query Indoor Map Entity Information
- Precache map data
- Cancel precaching map data
- Position Object on the Map with a GeographicTransform
- Position Object on the Map with a Positioner
- Fly Object Over Map
- Place a 2D View on the Map
- Position Object on an Indoor Map
- Place a 2D View on an Indoor Map
- Find Point on Transport Network
- Find Path on Transport Network
- Follow Path on Transport Network
- Visualize Transport Network
- Access Network using TransportGraph
- Find Point on Path
- Enable Labels
- Colliding with map geometry
- Coordinate Systems
- Custom Materials
- Custom Textures
- Debugging & Performance
- ECEF Coordinate System
- GeographicTransform Information
- SDK Package Structure
- Using the Built-in Camera Controls
- Using Your Own Camera Controls
- Separate Streaming and Rendering
- Troubleshooting
Camera
Buildings
Indoor Maps
Precaching
Positioning
Transport
Paths
Experimental Features
Miscellaneous